• Portfolio
  • About Me
  • Contact
Keith Peters - 3d Artist Portfolio
  • Portfolio
  • About Me
  • Contact

ZBrush Sculpt

There's few things more theraputic than to open up ZBrush, start with nothing but a polysphere and just let my mind wander.

Update 1:  I extruded a basic neck shape from the head, made it a dynamesh and sculpted in the neck/shoulder details.  Also made a few changes to the head.  Brushes used: Standard, ClayTubes, Smooth and Move.

Update 2: Bumped up Dynamesh resolution a notch and added fine details.  Brushes used:  Dam Standard, Trim Dynamic and Brush Alphas.

Programs used: ZBrush (modeling) / 3ds Max/Corona (rendering)

Sacred Symbols

Software used: 3ds Max/Corona

L-702 Product Render

Rendering of Hamar Laser’s L-702 Alignment system.

Lighting, Rendering and additional modeling done using 3ds Max/Corona

Product Rendering (Headphones)

Modeled, texture mapped and rendered using 3ds Max/V-Ray.

MX-5

Shaders, texture maps and lighting done in 3ds Max/Corona

Interior Room Design

Client requested a virtual representation of a proposed room layout. Final output included high resolution images along with a 360° Stereo VR Tour, compatible with Samsung GearVR.

Responsible for all aspects of production, including design.  Renders displayed here are straight out of Corona's VFB, no post processing.

Software Used: 3ds Max, Corona, CoronaVR

S-70 In-Flight

Modeled, texture mapped and rendered using 3ds Max/Corona

WIP Scene

Work in progress.. playing around with scene elements, seeing what works and what doesn't.  Will be updating in the near future.

Modeled, texture mapped and rendered using ZBrush and 3ds Max/Corona

300CBi Canyon Scene

Created as a flythrough animation (coming soon), the aircraft and bulk of the terrain were modelled in 3ds Max with additional terrain detail created using ZBrush.  Texture maps created in Photoshop.

Programs used: 3ds Max, ZBrush, Photoshop

S-70B Exterior

Exterior scene of S-70B I created as a personal project.  Modeled, texture mapped and rendered using 3ds Max/Corona.

300 CBi Exterior

300CBi Exterior

Modeled, texture mapped and rendered with 3ds Max/Corona

CH-53K Exterior

Exterior renders of CH-53K.

Modeled, texture mapped and rendered using 3ds Max/Mental Ray

S-92 Interior

Interior cabin renders of S-92 helicopter. Modeled in 3ds Max and rendered using Corona.

The harness buckle (3rd image down) is my own design, created using photo reference of existing off-the-shelf buckles.

300CBi Interior

Modeled, textured and rendered using 3ds Max/Mental Ray

T408 Engine Cutaway

A cutaway graphic of the GE T408 engine.

Modeled, textured and rendered using 3ds Max/Mental Ray

Old Stuff

Most of these renders were created for The Firm Graphics and used in concert/event promotional materials.  The DF medallion (3rd image down) was used in the cover image for the DF: Idiots on Parade book.

All images are pre-2006 and rendered using 3ds Max/Brazil

ZBrush Sculpt

— view —

Sacred Symbols

— view —

L-702 Product Render

— view —

Product Rendering (Headphones)

— view —

MX-5

— view —

Interior Room Design

— view —

S-70 In-Flight

— view —

WIP Scene

— view —

300CBi Canyon Scene

— view —

S-70B Exterior

— view —

300 CBi Exterior

— view —

CH-53K Exterior

— view —

S-92 Interior

— view —

300CBi Interior

— view —

T408 Engine Cutaway

— view —

Old Stuff

— view —

Contact Me